Introduction to working in a recording studio

Introduction to working in a recording studio

Song recording – recording analog processes

  1. Home – work with MIDI – determine BPM (Beats Per Minute – tapping number translation/beats per minute), set the Tempo (translation: butcher). Authors using the foot how many total clicks in 1 minute song (the simplest count to the number of clicks in 15 seconds and multiply by four). Setting the BPM of the song is meant to be played the same way every time.
  2. In the Studio – the tape Guide (that recorded track with metronome and is not part of the final amikss) when all the instruments playing together in order to create a guideline for recording the Rhythm Section, when it is important that it recorded the following components: 1. Description long Tempo 2, harmonious exchange (instrumental accompaniment) 3. Who shot first (for positioning in the song).
  3. Rhythm Section – simultaneous recording of all the tools (for that matter: drums, guitar (rhythm), bass and keyboards). Distribution channels by: drums total 8 microphones (1Bass Drum, 1 Snare, 1 Hi-Hat, 3 Tam Tam, 2 Over Heads), bass – one guitar "mic-mic one, keyboards 2 D.I.. Aim to leave at the end of the tape the eight drum channels only. Guide workflow chart:


The recording machine are sent (12 channels (OUT, and her ((IN13 (12 f + the Channel Guide).

In the recording studio and listened to the tape machine when you can adjust balance each from private players.

Punch Ins – entry to record a point in a song to correct a mistake.

When during recording wrong one playing at a certain point, you can stop the recording and to continue from the point at which particular. So that will "jump" on the tape, a few boxes back in instrumental that is already recorded, the player plays with the instrumental, and at the point where the first player, start recording (preferably even earlier, it is easier to pinpoint, e.g. at Brake of silence)

Punch Out – exit point in recording a song after Punch In.

When a mistake is less significant and does not affect any song structure, only one point in it, you can record the same thing (Punch In) and where the new section connecting part to sing.


Transparency of sound-recording "clean". As he sounds in the Studio so he can hear the recording.

Close Micing – placing microphones close to the sound source (the tools).

EQ – Equalizer – adjusts the sensitivity (HI, MID, LO) of the sound.

In EQ to reduce the intensity and frequency to increase frequencies to sound less.

For example, a shmagbirs foot drum and hear lower frequencies, lower the higher frequencies (HI, MID).

Compressor – determines what would be the upper limit of the sound (to prevent distoratia for example).

Because it is faster and more accurate, it replaces the technician in maintaining a strong sound intensity, but still controlled by the sound technician.

For example: when a recording singer, who sang quietly throughout the song, and at one point he sang very hard, natural response would be to engineer lower the volume of the microphone. The device quickly detects when a signal comes in stronger than magnitude determined, and weakens him. The device go into action only when the signal strength goes the power the technician.

(Gates)-giits debilitate settable power (to mute), the signal going into channel when lower intensity threshold set him, allowing him to pass as a shotzmato threshold, and thus help to filter out interference and unwanted noises instead of tech gets to do it manually.

  1. Stage raises Overdubs, Multi Track recorders for additional channels, after all, on the Rhythm Section. At this point you can give up the Guide, and to delete it to make room for another Trek recording.

Pre Mix-Tape migration tool from multi-channel recording (recording drums for example) to two-channel stereo. The disadvantage of this is that after the Pre Mix you can no longer change the inner sound at balance and then (each drum separately, for example).

Ping Pong recording – recording only one role in the same tool multiple times to rerecord the previous recordings of him as another channel and back between two channels, in order to obtain greater "sound".

  1. Mix – making the sound recording including balance.

Mono-channel only sound.

Stereo-3D sound produced from a pair of speakers. Stereo channel is two mono channels.

Stereo spectrum is the complex between the two speakers.

Important roles are in the center of the stereo (Mono in stereo)

In order to get the entire stereo image, for the listener to be right in the middle in front of two speakers, an array of isosceles triangle. (In the chart)

  1. Master-masterinig process is polishing the last recordings and enabling the decision making that album with him. In this process the original trekking from the Studio where the recorded sample and determine the order of the songs, the silence in between etc and is usually done by a third party in the form of an experienced musician. Then create a Glass Master is the negative of the disc sent to create disks that are shipped to stores.

The table describes the recording process of the album printing (from left to right, analog-digital or D), the recording machine (Multi Track) through the stereo master (ST) to the disc itself (CD – always digital),

As you can see on the cover.